![]() Ok - I registered a copy just hoping the output wouldn't be insane. ![]() That's THE most important thing for me to evaluate. just tried and export is disabled in the demo?) How am I supposed to see if I can import it into my engine or I like the output format. I'll give this one a try as well and see.ġst edit. I've been playing around with Spriter for a while and decided in the end it wouldn't really be able to handle what I needed to do. I think Spine is silly.Įdit: both guys went to bed (we are in CEST here), they'll follow up on any questions tomorrow. If you think it should have been called Boner or Skeletor instead of Spine, post your opinion below. I'll have Nate and Søren answer technical and artistical questions here. If you feel it's lacking, please provide feedback. If you like it, consider telling others about it. Spine may or may not be for you, watch the video and judge by yourself. Nate's been staying with me for the last two months and i consider him family, so maybe we can make an exception here. ![]() Nate and Søren are only a lurkers on reddit, that's why i'm posting. Btw, Spine is actually written with libgdx and scene2d UI that Nate created. ![]() You can download a trial without export functionality from the Kickstarter page for Windows, Linux and Mac OS X. ![]() Currently only libgdx is supported, the Kickstarter should fund runtimes for Unity (Futile, 2D Toolkit), Cocos2d and Corona. What's missing are dedicated runtimes for popular engines, that's what the kickstarter is about. I think the outcome is worth 6 minutes of your time, watch the kickstarter video with a feature walkthrough here: I told them it's a stupid idea when they started 6 months ago, there's Flash as well as Spriter already. Nate (co-creator of libgdx, author of kryonet and my super best friend) and Søren (professional artist and not my super best friend), just launched their Kickstarter for Spine, a dedicated 2D skeletal animation tool. ![]()
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